Our mission is to improve well-being with gamification and preventive approach. Consequences will be holistic wellbeing, happiness and savings at healthcare costs.
Inactivity is pandemic that causes lost of healthy life years and causes 53.8 billion international dollar expenses every single year.
Depression is the major illness causing lost of performance and quality of life. Cost are trillion US dollars per year world wide.
Mobile game that helps developing healthier habits. We use game, fun and cognitive theories and social aspect to wake up motivation. Game uses AI to set optimal challenges for keeping up the drive.
We all rather play than work, right?
JUNE - AUGUST 2018
We are part of KIUAS accelerator 2018 batch. Our team is one of the 15 participant chosen from 101 applicants.